Monday, 16 November 2015

Sound Planning



Sound planning

We have three different options for backing sound for our thriller opening, one being asynchronous sound, the other synchronous and finally using nothing but diegetic sound.

For asynchronous sound, inspired by Casino we have decided we could possibly use Rock ‘n’ Roll style music. This doesn’t match our torture scene in any way since it is usually used in fight scenes to match the action of each punch or strike of an object. Casino inspired us because it is a slow torture scene much like ours and makes the antagonist seem much more crazy than they already are.
On the other hand, it is used when fast paced editing is used so we can only introduce it for a small portion of our thriller opening since the middle to end of it will be the more fast paced part.

When using synchronous sound we have decided that dramatic classical or orchestral music would be best, as the sound crescendos louder and more instruments join the ensemble, as it gets louder. We could use this more effectively since it could build up as the pace of our editing increases, which is where it clashes with the asynchronous sound. We intend to make it as psychologically unnerving as possible yet we wish to build tension using sound too, Rock ‘n’ Roll can’t add tension as effectively and orchestral can’t make the antagonist seem psychopathic as effectively.
The use of nothing but diegetic sound can build tension and create the psychological effect but can’t make the scene as psychotic as asynchronous would. It can create tension but it can’t build on it, so all of the different uses weigh each other out. Using no soundtrack and nothing but what the victim hears creates a sense of perspective and actually makes the viewer feel as if they are the victim. Ideally this is the effect we wish to create with any sound we choose, so we must consider and evaluate these options further. 




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