Sound planning
We have three different options for backing sound for our
thriller opening, one being asynchronous sound, the other synchronous and
finally using nothing but diegetic sound.
For asynchronous sound, inspired by Casino we have decided
we could possibly use Rock ‘n’ Roll style music. This doesn’t match our torture
scene in any way since it is usually used in fight scenes to match the action
of each punch or strike of an object. Casino inspired us because it is a slow
torture scene much like ours and makes the antagonist seem much more crazy than
they already are.
On the other hand, it is used when fast paced editing is
used so we can only introduce it for a small portion of our thriller opening
since the middle to end of it will be the more fast paced part.
When using synchronous
sound we have decided that dramatic classical or orchestral music would be
best, as the sound crescendos louder and more instruments join the ensemble, as
it gets louder. We could use this more effectively since it could build up as
the pace of our editing increases, which is where it clashes with the
asynchronous sound. We intend to make it as psychologically unnerving as
possible yet we wish to build tension using sound too, Rock ‘n’ Roll can’t add
tension as effectively and orchestral can’t make the antagonist seem
psychopathic as effectively.
The use of nothing but diegetic sound can build tension and
create the psychological effect but can’t make the scene as psychotic as
asynchronous would. It can create tension but it can’t build on it, so all of
the different uses weigh each other out. Using no soundtrack and nothing but
what the victim hears creates a sense of perspective and actually makes the
viewer feel as if they are the victim. Ideally this is the effect we wish to
create with any sound we choose, so we must consider and evaluate these options
further.
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